For nearly thirty years, Anne-Sarah Le Meur has been using computers and computer language to create her images. Her mixing and exploration of numbers, iterations and loops and her modulation of shapes, colours and rhythms would most certainly not be possible without them. While claiming a pictorial heritage (Turrell, Rothko, Monet... Guston), Anne-Sarah Le Meur seeks the limits of computer graphics: What would be the most elementary 3D technically possible? Can the 3D image be flat rather than ostensibly three-dimensional? Can the luminous phenomena of virtual space differ from those of our concrete space? How does one nuance tones in precisely controlled, yet seemingly unfocused, field of colour... Does the artist’s body still influence creation when it takes root in computers? Thus emerges a dreamlike world, abstract of course, but alive, teeming, strangely organic, almost sensual.
Her images take various forms, fixed or animated, recorded or generative, projected in performance (sound or silent), or exhibited in photographic prints. She has also created an interactive piece for cylindrical screens, based on peripheral vision, where slow gaze activates the image (ZKM, 2011). Vermille, a river work written over several years, broadcast on a single screen or in polyptych, plays on the series of colourful variations.
After studying 3D artistic image at the University of Paris 8, Anne-Sarah Le Meur teaches digital practices at the University Bauhaus-Weimar and then at the University of Paris 1, Ecole des Arts de la Sorbonne. Her research activity is divided between teaching, creating and writing articles, and participating in conferences and festivals.